Azure Cave
December 2021
Azure Cave
December 2021
This was a major individual assignment that served as my "final" for my 3D Animation and Asset production course. We got to 3D model and design all of the objects in our environment and also texture and color each model in our scene. My environment was Azure Cave, a mythical cave that has the mythical Flute sword wedged in a stone that you can see as you make your way down the dark entrance, only lit up by torches along the way. This assignment taught me how to create intricate models with basic 3D primitives in Autodesk Maya and it also taught me how to create a 3D environment in Unity. This also taught me how to make a First Person Controller (FPS), as our character had to be able to move around the environment as well.